Reel Breakdown:
00:03 Sprite Cranberry- Aardman Nathan Love
Rigged Dog and Cat, as well as various background characters
(Everyone at table excluding Dram, Grandma, Little girl)
00:13 Mcdonalds Emoji- Hornet
Rigged the bodies for Highfive, Gene (meh emoji) and Jailbreak. Rigged face for Jailbreak
00:24 Mcdonalds Beanie Boos - Hornet
Rigged monkey character
00:34 Atrovent Puffagins - Hornet
Rigged props (vaccum cleaner, apron, spray bottle, holster)
Cloth sim on apron
00:44 Tink! - A film by Ava Sawicka
Rigged Linden the robot
00:57 Linden Breakdown
-Constraint based hard shell rig
-Space switch ctl for propeller
01:10 Zelda Anim test
Rigged Zelda
Cloth sim on dress and sash
01:16 Zelda Arm Rig Breakdown
- Fk Ik switch setup
-Stretchy Ik
-Bendy limbs
-Twist falloff
-Arm and all controls scaleable
01:27 Zelda Spine Rig Breakdown
-Spine hybrid Fk and IK spline setup that work on top of each other.
-Spine twist falloff that affects entire chain
-Deformations
-Fully Scaleable
01:38 Zelda Face Rig Breakdown
-Joint based setup
-Eyes and Brows follow surface of head with toggle ability to pull the controls off
-Custom blink attributes with ability to move the blink center
01:49 Zelda Face Rig breakdown Con...
-Mouth also follows surface with option to pull off
-Ability to control how much mouth movers follow corner mouth via attributes, ie. pull and pucker
-Jnt Lip rotation that follows curvature of head
-Auto cheek toggle feature that interacts with corner mouth, can control how much each is affected
-Lip curl and pucker
-Can change pose for jaw open