CFX/Technical Animation Reel

Responsible for CFX/Technical Animation work. Cloth and Hair simulation, and Cleanup.

Reel Breakdown:

Responsible for all CFX/Technical Animation work. Cloth and Hair simulation

Raya and the Last Dragon CFX Reel

Reel Breakdown:

Responsible for all CFX/Technical Animation work. Cloth and Hair simulation, Except at 00:44 only Sisu.

Rigging Reel

Reel Breakdown:

 

00:03 Sprite Cranberry- Aardman Nathan Love

Rigged Dog and Cat, as well as various background characters

(Everyone at table excluding Dram, Grandma, Little girl)

 

00:13 Mcdonalds Emoji- Hornet

Rigged the bodies for Highfive, Gene (meh emoji) and Jailbreak. Rigged face for Jailbreak

 

00:24 Mcdonalds Beanie Boos - Hornet

Rigged monkey character

 

00:34 Atrovent Puffagins - Hornet

Rigged props (vaccum cleaner, apron, spray bottle, holster)

Cloth sim on apron

 

00:44 Tink! - A film by Ava Sawicka

Rigged Linden the robot

 

00:57 Linden Breakdown

-Constraint based hard shell rig

-Space switch ctl for propeller

 

01:10 Zelda Anim test

Rigged Zelda

Cloth sim on dress and sash

 

01:16 Zelda Arm Rig Breakdown

- Fk Ik switch setup

-Stretchy Ik

-Bendy limbs

-Twist falloff

-Arm and all controls scaleable

 

01:27 Zelda Spine Rig Breakdown

-Spine hybrid Fk and IK spline setup that work on top of each other.

-Spine twist falloff that affects entire chain

-Deformations

-Fully Scaleable

 

01:38 Zelda Face Rig Breakdown

-Joint based setup

-Eyes and Brows follow surface of head with toggle ability to pull the controls off

-Custom blink attributes with ability to move the blink center

 

01:49 Zelda Face Rig breakdown Con...

-Mouth also follows surface with option to pull off

-Ability to control how much mouth movers follow corner mouth via attributes, ie. pull and pucker

-Jnt Lip rotation that follows curvature of head

-Auto cheek toggle feature that interacts with corner mouth, can control how much each is affected

-Lip curl and pucker

-Can change pose for jaw open